![]() Gas stations don’t want to sell you obscenely large fountain drink-oh, wait no, that one is correct. Getting your car fully serviced usually didn’t include an even distribution of headlight fluid spread across the dashboard. Regular humans, for example, would violently object to being served a sandwich comprised of glass and boiling water. Each job has a requisite amount of context to make sense, but they’re all a few degrees left of center. It is immediately clear that the robots who built these simulations had, at best, a tenuous grasp on the actual process. Available in the simulation-within-a-simulation are opportunities to clerk a convenience store, withstand a position as an auto mechanic, become an impossibly equipped chef, and endure the tedium of a cubical serf. The game posits a post-human world in which robots operate a museum that recreates mundane human service jobs. Neither of these are objectives, but both are possible inside Job Simulator’s confines. This is realized the first time you try to microwave a fire extinguisher or drink gasoline. ![]() Its cartoony confines are genuine, and player agency, however modest, feels authentic. Job Simulator, perhaps more than any other PlayStation VR launch title, neither dwells in abstracts nor resides in stasis. ![]() Being a witness is fine, but becoming a participant is better. Past the novelty, however, comes the demand to have a material effect on the virtual world. ![]() Competent virtual reality creates a profound shift in the way games immerse players. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |