Further, their two increases are for what tend to be mutually-exclusive offensive stats, you either want to be focusing on Str for attacks and wearing heavy armor, or you want high Dex for attacks and to make up for only wearing light armor.Īge/Alignment/Size/Language: not relevant to balance. (+3)Ībility Score Increase: Almost all races get +2/+1, while yours have +2/+1/-2, making this race already weak off the bat. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. (+1)Īlways watching: You do not require sleep to survive. (+6)īug bite: the chitinous plates in your head hide powerful Jaws. Raptorial blades: your forelimbs have durable bladed appendages (finesse) which protrude from the forearms. (+3)Īmbush predator: You're proficient in the stealth and perception skills. (+3)īuilt-in armor: your tough exoskeleton makes you hard to harm. You can't discern color in Darkness, only Shades of Gray. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. (0)ĭarkvision: The dark corridors of the colony are your home. Languages: you can speak, read and write in common language, as well as speak in Fehl-her. Speed: you have a walking speed of 30 feet and a climbing speed equal to your walking speed. Size: a Fehl-her grows no larger than 7 feet tall, averaging at 6 feet, weighting between 160 and 180 pounds. (+12,-4)Īge: the Fehl-her reach maturity at 5 years old and live up to a maximum of 100 years.Īlignment: the Fehl-her strongly defend the importance of order as the most important thing to ensure proper functioning of their group, being usually lawful. I tried my best to stick closely to the detect balance scale, but even though the numbers seem to be fairly close to those of the official races, I still can't shake the feeling that this homebrew of mine is still too unbalanced, and the fact I don't have a party I can ask for help or play-test it with now makes it harder to get a better idea.įrom the perspective of someone who's more experienced in the game, is my "Fehl-her" race too overpowered?Ībility score increase: Your strength score increases by 2 and your dexterity score increases by 1. I tried basing myself mostly on orcs and lizardfolk at first, but the race I was making took quite a turn while I developed the ideas on how they live and function a bit more. I'm still relatively new to dnd, and was trying to build a homebrew race for the first time.
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